Sketchfab Showcase
This project was inspired by my desire to create a prop that felt realistic using photogrammetry software as a focal point for a game cinematic. I used Kiri engine and Polycam to take scans of a cigarette packet from which I took the original model and albedo which was converted into a lower poly asset. Using substance designer and painter I created my normal, metallic and roughness maps along with colour correcting my base colour to reflect my real life reference
The environment which I used to place my object in was downloaded from Fab ( Link below ) as a quick example of where my object could be placed within real environment situation.